This week I organised a workshop with Paul Clifford, expert in digital creativity, open source hardware and learning differently. It was the first workshop in a series on cultural, institutional innovation. We built keyboards out of fruit, a dance-machine with post-its and a robot that made Pollockian drawings. In the wrap-up, one of the participants mentioned he found that hands-on workshops like these are a great tool to talk about

Of the 17 books I’ve read in 2015 so far, I scored seven with 5 stars. Of the past seven, six. Only Ashlee Vance’s thorough biography of Elon Musk missed a few eloquent eye-openers to reach the level of 5-star biographies. Lawrence in Arabia, Scott Anderson’s biography of T.E. Lawrence, did score 5 stars. H is for Hawk, Helen Macdonald’s profound autobiography, deserved 6. Perhaps slightly biased, I also gave

The Consumer Journey Boardgame has sold out. Download the source files to print your own version, or contact Jasper at VISSCH+STAM Strategic Services for a tailormade edition for your organization. The Consumer (Decision) Journey is a framework that explains how people make decisions about products and services in a world where they are constantly exposed to a multitude of media channels. There are many variations to the framework, and companies like Google

At the Lift Conference 2015 in Geneva Adrian Hon made a compelling case against gamification. Hon – who amongst others developed the highly popular running game Zombies Run! – argued that leaderboards, achievements and challenges are often used to make a basically uninteresting thing ‘fun’. A good product doesn’t need gamification. A great book doesn’t need it, a smart game doesn’t, an intrinsically useful product doesn’t. Later the same day,


Aug 2014

100 projects

This week I realised that in my active career I will do approximately 100 different projects. Fifty working years, six months for a decent project, two projects per year. Presentations don’t count, nor do blogposts and most of my portfolio; they’re not substantial enough. 100 real projects. It’s an estimate, but it must be close. Currently I’m at project #25: Developing a toolkit and approach for consumer-centric innovation at a


May 2014

Free space

What is the value of free space, the space to experiment and pursue curiosity? And what is it worth? Free space is costly. A square metre in the heart of London easily sets you back 15k. One hour of brainstorming with your team probably somewhere around 500 euros (or much, much more). A company like Intel spends over 10 billion dollars per year on R&D, which is comparable with the