At the Lift Conference 2015 in Geneva Adrian Hon made a compelling case against gamification. Hon – who amongst others developed the highly popular running game Zombies Run! – argued that leaderboards, achievements and challenges are often used to make a basically uninteresting thing ‘fun’. A good product doesn’t need gamification. A great book doesn’t need it, a smart game doesn’t, an intrinsically useful product doesn’t. Later the same day,


Aug 2014

100 projects

This week I realised that in my active career I will do approximately 100 different projects. Fifty working years, six months for a decent project, two projects per year. Presentations don’t count, nor do blogposts and most of my portfolio; they’re not substantial enough. 100 real projects. It’s an estimate, but it must be close. Currently I’m at project #25: Developing a toolkit and approach for consumer-centric innovation at a

Jung Chang’s new book about Empress Dowager Cixi challenges the view that China’s first lady in the late 19th and early 20th century was a autocratic despot. The book portrays the (once) concubine as an empathic political master mind who through wit and charm brings modernisation to the ancient empire. It’s a highly insightful book for anyone working on innovation in institutions and larger organisation. In the 19th century the

The problem with dinosaurs is that they have been pretty much the same for many million years, give or take a few feathers. That’s a problem, because as a result there is no urgency to them. Dinosaurs are super exciting, but they will still be so next year. (Of course, you grow up, but at the age you like dinosaurs best there’s no urgency in that either.) In the digital

Next week we’re in Sarajevo to participate in a conference that will help regional institutions develop and increase their capacity. Among the many things we’ll be doing, I will give a workshop about the very basics of web and social media for people and organisations with limited time, budget and other resources. In preparation I’ve updated a list with low-budget and easy-to-do online and social media activities for cultural institutions,